
Room 2 - find an even better way to turn. This could allow it to push you ahead as well The last zombie sometimes face the wall and get "stuck". Room 1 - much better zombie spawns it's actually possible to get one or more to push you ahead rather than block you. Room 7 - find an even better way to turn. Room 4 - have 3 zombies not only lined up in front, but also wake up quick enough to push the player further.
Room 2 - potentially better way to enter the password.I do not know why this happens, but this should be accounted for if looking for a better RNG. But for anyone who wants to tackle this game, changing the system time affects RNG, and not only does enemies change spawns, but also every single room has a chance of having more/less lag by intervals of 13 frames +/- 1.